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Timzilla

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Recent Movie Reviews

91 Movie Reviews

This made me realize that my Madness Combat fandom as a young child probably resulted in my John Wick fandom today. Extremely well done!

Your animation has a certin amount of child like wonder to it. The art style, wacky moves, sound effects and music all just make me smile and remind me of the days when I would draw little stick fights in my school notebooks. Good job!

Gotta start off by saying that I actually really liked the concept of this animation. I liked Fairly Odd Parents as a kid, and like Team Fortress 2 now, so its a good sort of mixture of childhood nostalgia and jokes that I find funny now. You captured the art style of the cartoon and applied to the TF2 theme very well. There where nice little touches thrown in (like the teleporters, the pipe bombs) that made parody that much better. And I actually liked the "Hats" bit near the end. This was an idea that had a lot of potential, and for the most part, you used it. (Unlike a lot of parodies that get throw together these days) And that I commend you for.

Now to the negatives. The lyrics for the song just kinda fall apart in the middle, and never really find their way back to being that good. The first half is great, with lots of TF2 references that actually rhyme with each other. Then the "chorus" kicks in and things just stop working. The the "Red team and not the blue team" bit just feels really forced in there and breaks the flow of the song. It just sounds so weird. I know parodies are at there best when they reference the source (hehe) material but don't relay on it to make the supply the jokes, but really, it just seems like an unnecessary change that damages the final product as a whole. What was wrong with just saying putting something like "Odd Fortress, Fairly Odd Fortress" or even just "Team Fortress" there like the original theme song? You even did that thing where you stretched a word out or shrunk a word down so you could have enough syllables (A personal pet peeve of mine)

While I'm on the subject of out of place lyrics, I gotta say, the sound bites from the game don't do it for me either. The medic saying "I'm fully charged" sounds once, again, forced and out of place when put up against the original song. Even the spy at the end just seems like just throwing in a random sound clip. (Why it was the spy anyway, is another question, since at the beginning you established the blue solider as the Vicki character. [Sorry, I'm a continuity Nazi]) It just seems like you only put those in because there is some kind of internet law that you need a TF2 sound bite in a TF2 parody. I can understand not wanting to using a impersonator, and trying to keep the voices as close to the game as possible, I get that. But there are like hour long videos on YouTube of all the dialog of each class, and I'm sure you could find some quotes that would fit better than the one you chose. And even if you couldn't, you could take the Zeurel route and make your own sound bite with audio you have. Yes, it would take a lot longer and be a more difficult. But it would just be make the song that much better.

Which brings me to my last complaint. The voice. Good god the voice. I'm sure the actual recording itself was fine, but the filter you put over it just made it difficult to understand and horrible to listen to. If you didn't put the lyrics in the description, I would not have been able to understand a lick of it. I assume you put it in to try and make it sound like the original, multi-layered sound of the original, but in the end it just sounded like a really bad auto-tune job. Really took out a lot of enjoyment out of the cartoon.

That was a lot longer than I thought it was going to be. Whoops. Anyway, yeah this was a good idea for a parody, but there where just a few things holding it back from how great it could have been. When its good , its great. When its bad, its horrible. That being said, it is one of the better parodies that I've seen in a while, for the most part at least. If you do anymore parody cartoons in the future, just keep in mind somethings I mentioned and I'm they'll be even better.

MisterChris responds:

Whoa, thanks for the review man! I completely agree with what you said. As far as the lyrics go, I had only really put a lot of detail into the beginning and kinda of shafted the rest of the song, since at first, this was only a little joke with a single drawing. Never really thought about animating it, but finally did.
I was tempted to get other voice actors for Medic and Pyro, but I thought it was funny for them to say their lines from the game, but maybe we just have different tastes on that matter. I did voice Soldier and Scout though.
The musical part of the song... is bad, yeah, I know. It originally sounded much better, but there were syncing issues, so I sent it off to get mixed... and it got worse, but the syncing issues were fixed. It was either bad sync or bad autotune, so really put a hole in my boat for that one.
Thanks for the great feedback! I'll make sure that my future videos have SOLID sound, I don't want a repeat of what happened here, haha!

Recent Game Reviews

38 Game Reviews

After however many attempts I finally beat it!

Absolutly fantastic game, everything from the art to the music to the actual game play is great. Would love to see it expanded into a sequel with more units and scenarios.

Amazing job!

I feel like this review is going to come across as overly negative (And probably overly long as well, sorry) so let me start out with what I liked.

I love that io 2022 we have a sequel to Portal Defenders. I remember obsessively playing the first one back in the day, trying to beat it for the first time, so this was like a nice hit of nostalgia. As with the first game, I love the theme-ing of this project, portal defenders makes sense as a tower defense game. And with that, I love the art style and music as well. I see a lot of potential for this game, or maybe even a sequel with all the shit Im about to suggest.

I'll transition into my negative portion by saying this. This kind of feels like a game that would have won Pico Day in like 2012. I feel like as a tower defense game its alright, but it feels al little dated and there's a lot to be desired in terms of features. The tldr of this section is Im just going to point at Kingdom Rush and say "Do that" as its probably the best flash Tower defense game Ive played. And I feel like a lot of its features could be borrowed to improve this game.

For example, I hate that I don't know which path the next wave is coming from. Its really only an annoyance in the first wave, and in all actuality its kind of a minor one, but its something that happens on every level. I start the mission, instantly click the whistle just to see what lane they are coming from, then back out to the map screen and restart the mission to properly build my first few towers. Those first few steps could be avoided if there was just an arrow or some indication as to the spawning point. Also in relation to this, some way to restart without backing out to the world map would help save a few seconds as well.

I also feel like the game isn't balanced all that well. For the most part i found it way too easy. The hardest part of any level is maybe the first two waves, when you're not sure what's coming. After that its usually a cake walk, with a few exceptions. After you establish a few towers, you're almost never in any parrel. I never felt like I was hurting for grounds gold, and I was able to call most waves in early. For some stages, I didn't even need to call in the Mr. Snips power. Or use all the build zones for some stages. I think I 5 starred each level on my first or second attempt. Its a far cry from the first portal defenders, where it felt like a challenge.

The tower selection itself seems very limited as well. I didn't really have to think all that much about upgrading, just pour money into one of the stats until you max out. And the laser turret is probably the most over powered one, especially when maxed out. They shred through most enemies, to the point where I don't even really need the area of effect canons, notably in the final few levels when the vans come out. The cannons are far to slow to be effective against them unless they stop, Which they do so sporadically you might as well not even bother. And since they tear through you soldiers, the best strategy is just build nothing but laser towers and max them out, which gets pretty boring.

All in all, the vans kind of kill the last few levels for me. The only time I lost was when they just show up, tear through my defenses and bomb the shit out of me, in a way that feels a little cheap. And like I said, they make 2 of the 3 tower types basically useless. Its also kind of annoying that they can heal from the med bags the blimps drop.

But in general the enemy variation isn't that great either. I never felt like I needed to adapt to anything besides building more towers. It seems like they are all just fast a weak or slow and take more damage. This could be solved by adding more specialized enemies that are weaker against certain kinds of towers, and upgrade paths for the towers that make them better at taking out certain kinds of enemies.

Also, unrelated to anything Ive said, and as much as i love the dulcet tones of Johnny Utah, the tankmen quotes get old after a couple of stages.

Again, I apologize for the length and nitpickyness of the this review. But I see a lot of potential fora great game. I know its easy for me as an outsider to bitch and complain, even when its better than anything I could create myself. Im a fan of anything newgrounds, and i hope this isnt the last we see of portal defenders!

BoMToons responds:

Thanks for the long review, I agree with everything you pointed out. And it's great to hear you're a long-time fan/follower of Portal Defenders.

For a game jam, with a deadline, decisions had to be made and we had to be careful with the initial scope and long-term scope-creep. We decided early on to just do 3 tower types, and to do the simplified upgrade scheme in the way we did. Even adding the "final form" special look and feel states was debated, but I'm glad we at least got that in. Doing a more involved set of towers, tower upgrade paths, and enemy types, would have made this game take 3x as long to make, and we were already pulling all-nighters just to meet the deadline as it is.

The power of Flash games, IMO, is about rapid prototyping and testing the waters with concepts. The fact you want more, and even have a clear vision of what "more" would look like is, I believe, a testament that we did things right. While Kingdom Rush was obviously a huge influence for the base mechanics of this game, I'm glad we experimented with some different stuff like the replenishing health blimps, the tank-like vans that drop enemies mid-path, the meat re-building health mechanic, and, most of all, variety in bosses/boss battles that felt more grand/planned/rule-breaking/unique. By the time we had the base engine solid, we were only beginning to explore lots of great ideas and had to leave many of them on the "editor's floor."

You can't really have a web game these days on the level of Kingdom Rush because there's no market for it, but this was, I think, a nice callback to a certain era of games with some fresh things to offer. I know it's frustrating to see all the potential and not have it fully-realized, but again, that's really the best we can hope for when making a free game in our spare time with a game jam deadline. So, believe me, I feel you, and I hope this doesn't come off as making a bunch of excuses, I really do agree 100%!

Good foundation for a game! I just have a couple problems with it.
The Dash is a little hard to get used to. It always seems just a little shorter than you think it is. Maybe a second or to of invincibility after the dash could help?
Also, the pizza is border line useless. With it just on the ground like that, it is really easy to use it when you don't need/want to. Some times I need to land on it when avoiding an attack, but there were several times during the Hanzo fight that I was knocked back into a slice or two when I took damage from one of his attacks. I'd think it would work better as something to pick up keep with you, like a L4D med kit.
Also, fuck Hanzos last form of attack.
Cant wait to see the full game!

Recent Audio Reviews

9 Audio Reviews

Reminds me a lot of the Bastion OST< and thats not a bad thing at all!

Good shit, bro!

Pretty good.

As 2 separate loops it was pretty good, but combining them mad just that much better. Once again, if I ever make a madness toon, I will use it some where in it.
Great job and can't wait to hear more.

MtZion responds:

Thanks for the review!
im glad you liked it :)
also many thanks for using it if you ever make any madness flash.

Recent Art Reviews

13 Art Reviews

I can honestly say...

I'd buy one.

I have no idea what the frak that thing is but...

It's pretty good. Defiantly an great use of shading which gave it a nice murky, depressing feel, that both gives the piece the ambiance of being in the swampy cave like environment these thing would live in where it real, and adding a tad hint of sorrow for this tragic looking creature.

It's cool, but...

It would be better if it was from a front perspective rather than from the side, and if it were a bit bigger.

DannyP responds:

Yeah, perhaps a bit bigger since I sorta made him the size I'd make a human at, but sprites are pretty small most of the time, so I'm not sure if you had a problem with it as general art or as pixel art. Front view would make his P more clear, but I think the side view turned out alright.

One day, I hope to be famous enough to be an answer to a Jeopardy question, but obscure enough that no-one would know the answer.

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